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Total war rome remastered units
Total war rome remastered units







  1. #Total war rome remastered units skin
  2. #Total war rome remastered units upgrade
  3. #Total war rome remastered units full

#Total war rome remastered units skin

If you really don't need certain sections of the skin texture you can move some of your generic cross-faction items there and change the units uv mapping to use it. If you don't need units that look like the berserkers you could give them a copy of the mediterranean skin/faces and use the berserker/mediterranean combination to get two different models to load for all your mediterranean appearance units. Getting flexibility from this system relies on not needing the original ethnic variety. If you have space on the texture you can include variants and map each model differently. Note that 4 of the skin types actually use the Caucasian model, if you use those for variations you will get different skin/hair/faces but the same models!Īll the models within the one soldier type entry in descr_model_battle.txt will use the same texture for that faction.

#Total war rome remastered units full

The full list of possibilities is as follows: There are 12 possible ethnic types that can be used here, they will use the skin/hair/faces of the exact ethnicity specified, but will use the model from the associated major group. This means the unit using 'Wood_shields' will turn up with approx 35% of the African model, and 65% of the Caucasian model (using caucasiandark skin). To create a new ethnic group add in the last section of descr_unit_variations.txt Would mean the celts use ethnic group 'Wood_shields', and huns would use 'Heaters' At the end of the unit 'type' after ownership you can have an ethnicity line per faction, e.g. Groups of ethnicities can be assigned to units in the EDU. If nothing else is specified in the EDU then the game should load the model for the ethnicity your faction uses in descr_sm_factions. Descr_model_battle.txt has model entries for each soldier type for African, Arabic, Caucasian, EastAsian, Egyptian, Indian & Mediterranean so 7 different models could potential be used per-faction, per-soldier type. The ethnicity system allows a different model to be loaded for a unit depending on ethnicity. The skin and body sections presumably just scroll horizontally through their respective textures. The sections of texture selected for hair appear to be determined by the text file descr_unit_variation.txt. The textures for the face, skin and hair elements are in a long and thin format with multiple variations that the uv maps tile horizontally across to pick up the variants.

total war rome remastered units

The picture below shows a Berserker unit from Remastered with the uv mapping explained. The sections of mesh that use these textures do not need to be in separate groups assigned to the textures, instead the texture used is determined by the relative position of the uv coordinates. Remastered allows variations of faces, hair and skin textures based on ethnicity.

#Total war rome remastered units upgrade

  • 3 EDU multiple soldier and upgrade options.








  • Total war rome remastered units